Private session. 2-player DEgame (prototype), 2-player Cave Troll, 2-player Mage Knight Dungeons.
Players were Chip, myself. New players to the game were: Chip, myself. I had the first turn.
We spent 6 minutes going over the rules.
Chip and I are developing a dungeon exploration game. It's basically about taking adventurers into an unexplored dungeon, flipping tiles an encountering them as we go.
Game lasted 45 minutes.
Players were Chip, myself. Chip was a new player to the game. I had the first turn.
We spent 12 minutes going over the rules.
I kicked off a scoring round with no scores early in the game. That gave Chip control over scoring in the game.
I tried spreading myself out, but Chip kept overwhelming valuable rooms I was in. He even followed my dwarf around so that the room it was in wouldn't score. I eventually got him into a room with a thief and knight, locking in that room, but it wasn't enough with all his explorers in place.
Game lasted 21 minutes. Final scores were:
Click here to buy Cave Troll at FunAgain.com.
Click here to learn more about Cave Troll at BoardGameGeek.com.
Players were Chip, myself. Chip was a new player to the game. I had the first turn.
We spent 41 minutes going over the rules.
We played a timed game to get a feel for this game. I wanted to try out some new Pyramids miniatures. So we played a 100 point game, with six weak mage spawn tokens. Chip took three heros and I took four.
Mage spawn overwhelmed Chip from getting much done. He was defensive as all the mage spawn were crowding his path. I think the less activations he had was a major drawback. I could move all the mage spawn he moves, and still have an additional activation.
It's fun to play with all the bits, though. I think one starter per person, using two heros per player would be enough for a decent game.
Caption: A crowded Mage Knight Dungeons playfield.
Game lasted 39 minutes. Final scores were:
Click here to learn more about Mage Knight Dungeons at BoardGameGeek.com.
Click here for Chip's point of view about this session.