SOG session. 5-player Coloretto, 7-player 6 Nimmt, 3-player Carcassonne.
Players were Mike, Nancy, Rob, Josh, myself. Nancy was a new player to the game. Rob had the first turn.
Coloretto is a card game.
There are nine cards in each of seven colors. There are wild cards and +2 cards. An end-of-game card is shuffled into the last few cards of the deck.
There are as many fields as there are players. Each turn, each player does one of two things:
1) Draw a card and place it in a field, or
2) take a field of cards. Then, the player sits out until the next round.
Each field can hold a maximum of three cards.
After all the fields are taken, players score. Sets of colors score increasingly higher depending on the number of cards. The biggest three sets are added to the score. The remaining sets are subtracted from the score.
Additional rounds are played until a end-of-game card is drawn. Then the score from all the rounds are added, and the player with the highest score wins.
This was a simple time filler. Not much to say about the session.
Final scores were:
Click here to buy Coloretto at FunAgain.com.
Click here to learn more about Coloretto at BoardGameGeek.com.
Players were Mike, Nancy, Rob, Richard, Chip, Josh, myself. Nancy was a new player to the game.
This is a card game.
Each player is dealt a hand of cards. Each card has a number and a point value.
Four cards are dealt on to the table. These are the start of four rows.
Each player selects a card simultaneously, and reveals it. In numerical order, the cards are placed next to the row in which it's higher than the highest value but lower than all the other rows. If the card is too low to be added to any row, the player takes a row of his choice and places his card in its place. If the card is the sixth card of the row, he takes the row and puts his card in its place.
When all the cards are played, the acquired cards are scored by adding the point values.
The game ends when a player reaches 66 points. A new hand is shuffled until the game ends.
The lowest score wins.
Another light and fluffy game. Rob was all over the place, but scored best when his daughter chose cards at random for him. Mike played an amazingly consistent game.
Final scores were:
Click here to buy 6 Nimmt at FunAgain.com.
Click here to learn more about 6 Nimmt at BoardGameGeek.com.
Players were Nancy, Rob, myself. New players to the game were: Nancy, Rob. Nancy had the first turn.
This is a tile-laying game.
A player places a tile and leaves behind a developer, if he so chooses. Developers score points on roads, palaces, citadels or farms. Those developers on farms stay on board until the end of the game, unlike the other developers which are available for reuse as soon as they score.
We played with The Expansion (Inns and Cathedrals), Traders and Builders, and King and Knight, but without The River.
I've been playing this on BrettSpielWelt.de (user name: vitas, look me up when you go there) and have been eager to try it in real-life with the usual gamers. Most of the SOG-ite balked at playing such a long game. (They like 'em short and fluffy.) But I roped in Nancy and Rob. They only played the original, so I explained the additional rules.
When I played this originally, I played with a friendly and cooperative group. We made the nicest looking landscapes in those games. The one thing that BrettSpielWelt showed me was the power of screwage. The most sick and twisted landscapes designed to make sure opponents have to work around inconvenient roadblocks.
I thought I'd take this knowledge to the unsuspecting SOGers. As it turns out, they caught on to the idiosyncracies of the game, and exploited them. (That or I just kept getting bad draws.)
Rob, as typical, kept going on about how unfair the game was and how I had such an advantage during the game. It's his ploy to get people overconfident, while he sneaks in his brilliant plays. In the end, he won.
Final scores were:
Click here to buy Carcassonne at FunAgain.com.
Click here to learn more about Carcassonne at BoardGameGeek.com.