Board Game Session Report for April 1, 2004: Alexandros, Java


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Danger Planet session. 4-player Alexandros, 3-player Java.

Alexandros

Players were Karl, Paul, Cindy, myself. New players to the game were: Paul, myself. I had the first turn.

We spent 13 minutes going over the rules and setting up the game.

Click here for an overview of Alexandros.

Karl was disappointed with his scoring opportunities during the game.

In the end, Cindy and I were tied for first place, and Paul and Karl were tied for last place. Karl, unable to do anything about it, was encouraging Paul to end the game by using up the outline tokens, at least preventing Cindy from becoming the clear winner. Paul disregarded Karl's advice in an effort to, at least, beat Karl for third place, making Cindy the clear winner.

Game lasted 70 minutes.

Final scores were:

Click here to buy Alexandros at FunAgain.com.

Click here to learn more about Alexandros at BoardGameGeek.com.

Java

Players were Paul, Cindy, myself. Paul was a new player to the game. Paul had the first turn.

We spent 24 minutes going over the rules and setting up the game.

Click here for an overview of Java.

Cindy neglected going for reservoirs early on, but soon made up for that by finishing off the water tiles and scoring a lot. I broke from my usual strategy of building reservoirs only, because I saw a chance to build ten hex villages with palaces early on. I think my strategy of focusing on reservoirs early on was flawed because it locked me out of some lucrative ten-point villages during the end-game. This time, I was set to lock in those lucrative villages to great success.

Cindy did have me on the run, because she was scoring more points than me during the game. Before final scoring, she was at 61 and I was at 48. But I knew final scoring tends to more than double a player's score.

Paul, I think, was more captivated by the mechanics of the game, than the strategy in the game. He seemed, though, to enjoy the tactical thrill of scoring short-term points. This would prove his undoing in the end. He kicked of final scoring and shot ahead of Cindy and me. But that just showed us what we needed to beat, and we set out to do just that.

Image: Java
Caption: Java end-game.

Game lasted 96 minutes.

Final scores were:

Click here to buy Java at FunAgain.com.

Click here to learn more about Java at BoardGameGeek.com.

In Association with FunAgain.com

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Contents by Vitas Povilaitis
email to vitas@GracefulBoot.com