Al's private session. 6-player Carcassonne, 8-player Great Dalmuti, 8-player Bausack.
Players were Roberto, Demitri, Steve, Amiee, Teresa, myself. I had the first turn.
Click here for an overview of Carcassonne.
We played with all the expansions, except The River.
Steve was bemoaning quite a bit for all the unfair situations he was in, though he was in quite the lead nearly the whole game. We were set to share a city with a cathedral, but he decided to cut me off. Being the spiteful sort, I added another cathedral to his city, insuring he'd never finish it.
Teresa held on to her King and Thief tokens and played a modest game. In the end, she sneaked past Steve's score because of them.
I played a suck-y game, drawing roads when I needed cities, and keeping many tokens out of play.
This game does seem more chaotic with more people, with more happening between turns and less turns to take. But this was a good social crowd, who played reasonably nicely, with only a little bit of screwage, and lots of non-competitive farms.
Final scores were:
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Players were Al, Roberto, Demitri, Steve, Maria, Amiee, Teresa, myself.
Click here for an overview of Great Dalmuti.
We played four rounds of this game.
I guess the fun of this game is to get the lesser peon to act the peon. Al was happy to get us sodas, call out turns and sweep cards for other players when he was the peon, and play up the greater dalmuti, who ever it was.
The game itself favors who ever can control being the lead player, tending to lock out other players with many high valued cards or with low valued cards.
This game is light fun with the right players.
Final scores were:
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Click here to learn more about Great Dalmuti at BoardGameGeek.com.
Players were Al, Roberto, Demitri, Steve, Marcia, Amiee, Teresa, myself.
Click here for an overview of Bausack.
We played the game with Direct Bandu Rules.
Steve started off trying to set up two angled pieces and discovered that the finished pieces were frictionless. So, he was out right off the bat.
I tied to show him up by trying to place the angled piece on its side, but I don't have a steady hand, and went out.
Demitri didn't fare so well himself.
Amiee took the stringy piece and worked on it a lot to wind up the string and place it successfully on her structure.
The game was fairly intense among the players who took building up the pieces seriously. The game was really between Al, Amiee and Roberto.
The game ended when Al's structure collapsed. When he went to knock down the rest of his pieces, he jarred the table knocking down Roberto's delicately balanced tower.
It was a bitter victory for Amiee.
Final scores were:
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