Board Game Session Report for February 26, 2006: Swipe, Liar's Dice, Age of Steam


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Rusty Scabbard session. 5-player Swipe, 5,4,6-player Liar's Dice, 5-player Age of Steam.

Swipe

Players were Dave, Ben, Chris, Andy, myself. New players to the game were: Dave, Ben, Chris, Andy, myself.

Click here for an overview of Swipe.

We played Chris' new copy of Swipe while waiting for other players.

Swipe is a random game with little skill involved.

We played the game twice.

The first time, Chris and I tied with the same number of chips and dice, so we rolled until I lost with an X. This was most unsatisfying. The game is random enough as it is, and then we just roll to see who wins?!?!

It comes in a nice package, so it has production value going for it, but the only tactic comes from deciding whose die or chip to Swipe -- um... from the leader?!?!

Don't hurt yourself playing this one.

Final scores were:

Click here to buy Swipe at FunAgain.com.

Click here to learn more about Swipe at BoardGameGeek.com.

Liar's Dice

Players were Dave, Ben, Karl, Nichole, Chris, Andy, myself. New players to the game were: Ben, Nichole.

Click here for an overview of Liar's Dice.

We played four games of Liar's Dice. We changed some players for the fourth game.

This game is popular in general with the group.

Andy and Karl tend to concentrate intensely on the odds before making a decision. Dave, when he is pitted against the only other player tends to be transparent in his bluff.

I think I won once against the group before they caught on to how to play.

Final scores were:

Click here to buy Liar's Dice at FunAgain.com.

Click here to learn more about Liar's Dice at BoardGameGeek.com.

Age of Steam

Players were Karl, Dave, Shawn, Andy, myself. New players to the game were: Karl, Dave, Shawn, Andy.

Click here for an overview of Age of Steam.

It's been a long time since I last played Age of Steam, and I was looking forward to introducing the group to something heavier than usual.

It was the second edition, so the rules were clearer than the first edition rules. (They're the same rules, just clearer -- plus the misprint on the board is fixed in the second edition.)

Unfortunately, I got some of the rules wrong: 1. During Move Goods, you can choose to Increase Locomotive instead. 2. It cost $3 to replace a town track tile.

The game was agonizing the players who tried to keep track of all the rules.

Andy turned out to be in second place, even though he was frustrated early on. Andy lost hope on the final turn, and I thing the Increase Locomotive rule that I forgot would've helped the players a lot.

The board was very crowded across the south and across the east coast. Karl had the northwest to himself.

Amazingly, Shawn tried playing cooperatively whenever possible, and still ended up with a high score.

In the end, I guess I had an advantage because I played the game before, but I expect the gamers to do well on additional plays. It's definitely a game that takes at least one play before one gets the hang of it.

Final scores were:

Click here to buy Age of Steam at FunAgain.com.

Click here to learn more about Age of Steam at BoardGameGeek.com.

In Association with FunAgain.com

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Contents by Vitas Povilaitis
email to vitas@GracefulBoot.com