Devil Bunny Needs a Ham.
In this game, you scale a building based on a die roll. On a roll of six, Devil Bunny knocks a climber down. Another climber can catch a falling climber, otherwise the climber falls to the ground.
Obviously, you must always line up your climbers, one above the other. Progress may seem slow, but you won't be restarting from the ground like the schmucks who don't use this strategy.
Additionally, set yourself up to block climbers when possible. This isn't necessary, but will frustrate the progress of other players.